Hey, I watched your video since I was interested in making a Pokémon GO-throw inspired mechanic for my GMTK Game Jam project! I really enjoyed your video and seeing how you decided to fake the physics, and Freya's Bezier curves video is awesome. I ended up using mostly Unity default physics for my own implementation, but I did take your insight of storing the last 10 frames to determine the throw with.
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Hey, I watched your video since I was interested in making a Pokémon GO-throw inspired mechanic for my GMTK Game Jam project! I really enjoyed your video and seeing how you decided to fake the physics, and Freya's Bezier curves video is awesome. I ended up using mostly Unity default physics for my own implementation, but I did take your insight of storing the last 10 frames to determine the throw with.
good!